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The Rise of Unfinished Games

    Modern AAA game studios increasingly release unfinished or buggy games. This trend stems from several key factors:

    The Shift to Digital Games

    • In the early 2000s, games began receiving post-launch updates over the internet.
    • This enabled studios to release games in an unfinished state, then patch them later.
    • Fully digital game downloads accelerated this trend, as physical discs were no longer a limiting factor.

    Treating Games Like Software

    • Many studios now follow the “minimum viable product” approach common in software development.
    • They release an unfinished game quickly to get feedback, then improve it over time.
    • This doesn’t work well for AAA games, where first impressions are critical.

    Prioritizing Money Over Quality

    • Publishers like EA often force studios to launch games before they are ready.
    • Even if a game is unfinished, launching it quickly allows them to make back development costs.
    • Developer wellbeing is sacrificed, with excessive “crunch” becoming common.

    Communication Breakdowns in Large Teams

    • Modern AAA games have development teams of hundreds of people.
    • This makes effective communication and coordination extremely difficult.
    • Key information falls through the cracks, leading to poor execution.

    The Indie Opportunity

    • The failure of big studios to release polished games creates an opening for indie developers.
    • With smaller teams of just a few people, indies can often better deliver on their visions.
    • Quality indie titles that outshine AAA games will continue to find success.

    The combination of these forces has resulted in a sad state of affairs for big budget games. Still, by learning from past mistakes, the industry can course correct. Players and developers alike deserve better.